Morgan Aldridge






Welcome
  Welcome to my site, this is my home away from... well... all the rest of my stuff on the net. I try to do a bunch of OpenGL programming and stuff in my spare time, so this is where I keep all that stuff. If you want to learn more about me then go to the About Me section, otherwise read on for some of my most recent news. If you ended up here while looking for Classic Mac Workshop (another site which I run which helps support Classic Macintosh computers) then head right over.  

News
 
Date
News
6/28/2001 Still exhaused... loving Cocoa though! Work is frustrating as always, even though I love what I usually get to do while at work (lately I've had projects that just didn't go as expected). Oh well, what can ya do, eh?

Today I may have gotten a fix that will get my CVS server up and running correctly on Mac OS X so I can finish my tutorial!!!!!! I'm crossing my fingers, can't wait to get home and try it.

I sent most of those Mac OS X ports in to NeHe, they came out very well and VERY fast.

I've started working on my graphics engine again... hopefully I'll soon have CVS set up correctly so you all can check out my design docs and stuff... on the weekends of course :)

Wrote a cocoa app in a couple hours last night, very easy and very nice... Cocoa, or should I say Obj-C, truly is fun to code! I'll fix the program tonight (found some design flaws... no, not bugs, but design flaws... I hadn't counted on unions not working correctly accross various bit lengths... oops). I'll try to release it soon. It's my first Cocoa app, the next one (the REAL one) should follow in a couple weeks :)

I was bored and wrote up a little doc bragging about my dev machine, so go read "Makkintosshu: My PowerBook G3" in the Docs section. Didn't have time to add the screenshot though, so I'll have to do that some other time.

I've also started formatting my news slightly better... hehe... ah, the joy of paragraph tags! It's too bad I had to go to a font size of 2 to make posts seem shorter :/

6/6/2001 Wow, now that's quite a while between updates. I'm home for the summer now, so even though I do have my CVS server set up (changed it to http://makkintosshu.dyn.dhs.org/ though), I only have a 56k modem at home, and I'm blocked by a fire wall at work, so it's rarely going to be up during the summer :( Anyway, no news, I'm exhaused and overworking myself, so I REALLY hope to have my CVS article out soon, then an update to my AGL & DSp tutorial after that (I carbonized it, but still need to rewrite the tutorial). In beetween those I'd like to fix my port of Egoboo (of which development has been stalled for the past few months... but we're starting it back up now) and release my Carbon ports of NeHe's tutorials (I have a minor bug to fix, but other than that I have about 6 of them sitting around on my hard drive). What then? Got a Cocoa app I'm developing, who knows when I'll get to that :\
2/16/2001 Well, I've been extremely busy, in my spare time I've hardly been able to do done any programming :( Since I've been running MacOS X Beta most of the time lately, which has cool features like an apache web server, I've set up makkintosshu.dhs.org on my computer. Soon I hope to have a CVS server running so that people can more easily access source code and tutorials that are in the works.
2/1/2001 The OpenGL 1.2 SDK has recently become available from http://developer.apple.com/opengl/ so check it out, remeber that you will also need OpenGL 1.2.1 from http://www.apple.com/opengl/.
1/16/2001 Well, I've posted the matrix code I mentioned, it's currently un-optimised, it only needs to demonstrate the methods and to make rotations & transformations easier (so far anyway). You can find it in both my Docs section and the Ware section. I've also written up a quick article on Writing OpenGL-compatible Matrix Code to go with it, it's also in the Docs section.
1/15/2001 Well, still porting NeHe's OpenGL Tutorials, actually, I just updated his Lesson 23 to support both InputSprocket and Mac OS Toolbox methods of obtaining user input (it previously was only an InputSprocket implementation). I just sat down and wrote some matrix code, so after I make sure it's all working tonight I'll post it so you all can look at it.
12/26/2000 I finished up my Theory and Implementation of Mac Game Input tutorial which can be found on my Docs page. Hope all of you are having happy holidays!
 

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